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Old October 18th, 2004, 08:47 PM
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Kelan Kelan is offline
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Default Re: Jotunheim: Niefelheim AAR

It looks like I can only attach one file per message, so put the pretender list there and will attach the map file to this post.

TURN 2:

I will try to set a common order of events to make it a bit easier to read and follow this AAR. I will try to adhere to this order: Turn starting statistics, Messages, Battle results and comments, Merc report, Province report (after tax/unrest is adjusted for the turn), Recruiting, Troop movements, Forging, and Research.

Provinces: 1
Treasury: 598
Income: 208
Upkeep: 21
RP Total: 11
Forts: 1
Temples: 1
Max Dom: 6
Converted Prov: 3

Research
Conjuration:
Alteration: (+11)
Evocation:
Construction:
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air:
Water: 6 (+3)
Earth:
Astral:
Death: 4 (+2)
Nature:
Blood:


~ Patrolling troops in Yldemir have killed 6 filthy brigands and trouble makers.
~ Caelum has appointed a Storm General named Vidhisravah as its prophet.

Vanheim has recruited Victor’s Villains
Ferdinando’s Footmen are now available, 30 men for 160 gold.

For province reports I have printed out quite a few extra spreadsheets to track dominion, defender counts, income, resources, population, tax and unrest per turn. I will use these to try to track certain trends and to hopefully draw some interesting information during the game. In the past, I normally use two standard spreadsheets to write turn info on while playing the game to track information and may try to attach them later if people think they may be helpful. One has 25 turns on a page and tracks per turn # of provinces, treasury, income, upkeep, RP, total forts, total temples, max dominion, converted prov, research levels, gems and gem income.

Provinces:

Owner Dominion (#) Name – Terrain – Defenders or Province Info Tax/Unr (Pop, Inc, Res, Sup) Note: I am only going to track Province info ( ) every 5 turns or so. I will put the defenders of a province in ( ) when a scout is present in the province to see if this helps at all.

J=Jotunheim, I=Indep.

J 2 (207) Yldemir – Capitol – 100/0 (29560, 208, 80, 409)
I 1 (208) Farsen Forest – Forest – 70 Militias/Archers/Light Infantries
I 0 (218) East Farsen Forest – Forest – (50) Woodsmen/Woodsman Blowpipes
I 0 (202) High Yldemir – Forest – 40 Barbarians
I 1 (195) Oeversee – Forest – 70 Barbarians

I set taxes back to 100 for Yldemir as I have had bad fortune in the past when I try to tax high for more than one turn… unrest goes up, income goes down, and I lose valuable resources.

I recruit a Niefel Jarl for 500 gold and 60 resources and have 98 gold left. I normally make this Jarl my prophet, but since he is normally in melee, he doesn’t get a chance to fully utilize the 4 Holy. This time I am going to recruit a Jotun Gode next turn to be my prophet and let him sit in the back in battle and cast Divine Blessing and Fanatacism to keep my troops in battle. I think this will work out better overall and also allow the Niefel Jarl to not lose so many hit points fighting in enemy dominion later on.

I send Starkader the scout to (208) and my new scout Tunne to (202). It appears that (208) has 1 Death already as a scale so perhaps there is a death site there. Starkader will continue on West each turn and Tunne to the South. I figure whatever direction has the nearest enemy I will send my first army toward to try to secure as many provinces early as possible. I will my send my 2nd army in the other direction. Another thing I am realizing is my position is nice and far from the water, so I won’t be harassed early by R’lyeh or Atlantis .

Vaklidun will continue researching Alteration with his 11 RPs.
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