Re: New Dom3 races! Post suggestions here!
Actually I like Fantasy stuff, but I've found it very refreshing that Dom2 didnt include Orces & Elves et al. I think it's pretty cute that it orients itself at more historic myths than the usual DnD-stuff, making it much more unique...
That aside, before making up a new theme for a new race, one should rather consider their new strategic abilities, e.g. I could envision a subterrean race having something like the "stealthy"-ability called "digger": A "digger" commander and all his "digger" mininons can be ordered to target a distant province. They then "dig-in" and a few turns later they suddenly pop-up in the target province. So strategically, it would be better than stealth, since those units could not be detected by patrollers (and faster) and it would be much worse than teleporting, since it would not be instant, but taking some turns (a fixed amount regardless of distance maybe). Units once ordered to dig-in should not be accessible until they appear at their destination, so diggin would require some strategical foresight, since one could not stop those tunnelers once they were set to home in on their target...
Or one could improve upon flying nations, by adding a nation whose natives innately have some limited teleport possibilites. Maybe all their commanders should have a minor astral skill or other severe offsets for the added mobility...
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