Thread
:
Furbal VI on PBW
View Single Post
#
5
October 19th, 2004, 08:36 AM
geoschmo
National Security Advisor
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
Re: Furbal VI on PBW
Quote:
Puke said:
You can set it to odd numbers by editing the settings.txt file.
Interesting. And I expect you won't need a special mod for this right? Since ship limit is only used at game creation.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
geoschmo
View Public Profile
Send a private message to geoschmo
Find all posts by geoschmo