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Ragnarok-X said:
I think pirates and nomads need ALOT of tweaking or rather improvements. Things, that make playing with those traits interesting.
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Hmm... playing with them seems to be rather interesting already, but improvements couldn't hurt.
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For pirates, consider adding low-tech or inexpensive cloaking devices. Maybe even a component to create low level local storms with cloaking ability. Consider adding special weapons like tractor beams or shield depleting weapons. Weapons with destroy security stations only would be a good idea, too.
That are my suggestions for pirates.
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Civilian cruisers and freighters have super cloaking (always undetectable), in addition to good maintenance reduction. Perhaps a small, one shot per battle security-station destroying component, to aide those cruisers in boarding heavily defended ships?
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More efficient remote miners are a MUST, maybe make components which decrease maintaince, have a increased output or low costs.
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I don't see how I could make them more efficient than 1% maintenance rates? Add an Ultra-Recycler Node to your remote mining ships.
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About nomads...Maybe add a another base size, a small one, to resemble some kind of base-city, basicly a station to show where nomads live. More efficient remote miners are a MUST, maybe make components which decrease maintaince, have a increased output or low costs. Nomads should be able to move things more easily, so think about adding some kind of small transport which can hold only 200kT of cargo but has a very low EpM setting to resemble fast freighters.
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What would this base city do, specifically? What purpose would it serve that can not be fulfilled by the space station hull?