Quote:
Slick said:
It should be noted that the math is based on ">7" turns of taking damage, not just ">7" turns. They do not generate shield points when shields are at maxumum. And there are some caveats.
Slick.
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Yeah, but there's the case of a carrier, that gets whomped at a warp point, then runs away launching fighters, will get it's seven turns to recharge, and be ready when ships are free to chase after it.
Likewise, the shields regenerate during the "missile dance" a heavily shielded ship does over a planet. More so for bbq, I think, because pre-Gold does the missile dance worse, do I recall correct?