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Old June 24th, 2001, 03:32 PM

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Default Re: Really big games Version 2

I just posted the warp points connected Version of map7 as map7a in the scenario/mod archive. I ran a 25 turn test to see how the races from Version 1.41 with 1.72 TDM-Modpack would cope. Below are the stats at turn 25, which took two hours to play with all full AI on and computer controlled except Clays. Race name is followed by # of colony ships, # of systems seen, # planets can colonize, # planets colonize/breathe, then # wars/ # no treaty, # non aggression, # trade alliance, # trade and research, # military alliance, # partnership, and total # met.
Clays------- 2/248/2238/273 - 1/5/0/07/2/1/0 - 16
Abbidon-----2/079/0208/036 - 2/0/0/13/2/0/0 - 17
Amonkrie---2/058/0835/159 - 3/4/0/07/3/0/0 - 17
Colonials---1/085/0725/154 - 1/1/0/04/1/1/2 - 10
Cryslonite--1/129/0359/091 - 2/1/0/11/0/2/1 - 17
CueCappa--1/057/0459/090 - 1/2/1/11/2/1/0 - 18
Drushocka--0/098/1685/358 - 2/2/1/10/4/0/0 -19
Eee-----------1/248/0722/176 - 2/3/0/10/1/0/0 - 16
Krill------------2/063/0568/137 - 2/2/1/13/1/0/0 - 19
Narn-----------2/043/0401/079 - 1/2/0/06/5/1/0 - 15
Phong---------0/069/0578/138 - 1/3/0/07/5/1/0 -17
Piundan------2/046/0383/079 - 2/4/0/08/3/1/0 - 18
Pyrochette--1/032/0295/062 - 2/2/0/03/2/0/0 - 09
Rage-----------1/060/0453/050 - 3/7/0/08/0/0/0 - 18
Sallegra-------0/040/0418/079 - 1/0/0/10/5/1/0 - 17
Sergetti--------2/026/0211/047 - 3/3/0/08/1/0/0 - 15
Toltayan-------1/090/0765/147 - 2/1/0/08/5/2/1 - 19
Toron-----------0/007/0054/013 - 2/0/0/04/0/0/0 - 06
UkraTal--------2/066/0915/163 - 2/3/0/08/4/0/0 - 17
Xichung--------2/027/0227/054 - 2/2/3/07/0/0/0 - 14

The only ones doing non aggression are Xichung. But the Xichung are not supposed to make those trade alliances. So if you add an empire as a player, then change to full AI on and to computer controlled, it still does not use all the racial files properly. Presumably the default files are used instead. If you want an empire to use the race style, you must do an edit on the race after adding it to the players list and check both controlled by computer and using style from race. I just verified - saving the edit to file does NOT work, because the next time you add existing it defaults to player controlled again. That STINKS!

The Colonials and Toron have multiple copies of the same designs over and over again. No designs include supply storage for exploration. The Pyrochette may be just unlucky, because they DO have a design with storage. The next lowest is the Xichung at 14 of 20 met, not too bad for turn 25. The average excluding the three exceptions is 17.1, very good for turn 25 in a regular game, but about what I wanted and expected from this map.

I checked out the bug I have reported about culture modifiers not working. It is still there.
Workers - +5% production does NOT work
Warriers - -2% research and -2% intelligence works
Berzerkers - -2% SY rate, -5% research, -5% intelligence works but -5% production does NOT work
Merchants - -2% research works
Scientists - +5% research works
Zealots - -5% research works but -2% production does NOT work
Politicians - -5% production does NOT work
Engineers - +5% SY rate works
Basically modifers to overall production do NOT work for ANY culture. The other things I checked worked okay.

The next map posted will have the secure systems added with lots of sphereworlds. That will take a day or two.



[This message has been edited by LCC (edited 24 June 2001).]
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