quote:
Originally posted by LCC:
I checked out the bug I have reported about culture modifiers not working. It is still there.
Workers - +5% production does NOT work
Warriers - -2% research and -2% intelligence works
Berzerkers - -2% SY rate, -5% research, -5% intelligence works but -5% production does NOT work
Merchants - -2% research works
Scientists - +5% research works
Zealots - -5% research works but -2% production does NOT work
Politicians - -5% production does NOT work
Engineers - +5% SY rate works
Basically modifers to overall production do NOT work for ANY culture. The other things I checked worked okay.
I haven't noticed this so far... was it intended to be fixed with patch 6 ? The annoying thing about it: Now I have to workaround all my zealots, workers and so on to balance out the races again. *sigh*