Quote:
NTJedi said:
5) Higher difficulty setting should have the computer opponents be more aggressive against human opponents as well. This makes sense since its the human player looking for a greater challenge when increasing the difficulty level.
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Disagreed. I always hatehatehateHATEit when a game goes out of it's way to foil me, the player. You'd think those friggin' Darloks would accept my offer of peace, after all the free tech I've given them, especially considering my ability to burninate their space-cottages in the blink of an eye, but no, they're predisposed to hate me, simply because I'm Player_1. Makes everything seem less like a gameworld, more like a game.
To me, higher difficulty implies no more than tougher, cannier neighbors, not some sort of partisan, anti-human computer bias. I'm happy with the system as it presently stands. Tougher nations, greater challenge.