Re: OT: Narf has gone looney and wants to GM.(Edit
On the creeping rouge, I don't so much mean rolling on the same trap over and over, as rolling on different traps, which quickly becomes repetitive; sure, the traps are different, the difficulty of the traps are different, but the handling of them is pretty much exactly the same every time: roll to spot trap, roll to disable trap, continue. In combat, a rouge's options are more limitied than those of a spellcaster (no spells to choose from), and they are less effective than a fighter of equivalent level (can't wear armor, so usually has a poorer AC, can't use as strong of weapons) and are usually relegated to repeatedly firing arrows (or otherwise fighting from a distance) at the current opponent(s). It can become difficult to avoid making the player of the rouge bored very quickly. It becomes a bit less of an issue at higher levels, as the rogue's other abilities start kicking in, granting a better AC from dex bonuses, the better damage from hiding, the ability to snipe from cover, and whatnot.
But pretty much, yeah.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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