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PrinceofLowLight said:
I really don't like the idea of increasing uniy costs for more-built units. Instead of creating an artificial handicap for units, just make under-used things more effective.
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Balancing hundreds of units perfectly is impossible, and if unit A is known to be only 99% as cost-effective as unit B, you'll never recruit A when you have the choice. Besides, this system isn't any more artificial than the current unit stat system, quite the contrary IMO: if you have two military academies, one that trains musketeers and one that train dragoons, never incorporating dragoons in your armies would certainly come at a cost.
I've seen this simple idea implemented in a couple wargames, and it worked like a charm.
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