Quote:
Yossar said:
Maybe I'm the only one who doesn't want too much programming time wasted on the nation AI (besides the developers, I guess).
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My opinion exactly. There are whole organisations creating AIs and still their robots bump into flagpoles and try to mate with rocks.
Considering the resources available for this project. I'd advice to do only the necessary tweaks to AI. Maybe try to improve the battlefield behavior of both player and AI troops a little bit. On grander scale, maybe some randomness into AI troop movements. I hate to be able to channel the AI to attack where I want it to attack just by tinkering with PDs.
A more random attck path would give a very impressive picture of the AI. A simple "not always attacking the most logical province"-rule would definitely result in some: "Whoa! The super-smart AI actually bypassed my trap!" -reactions.