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Old October 20th, 2004, 08:26 AM

Zooko Zooko is offline
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Default supply and demand for unit gold costs

I like the idea of changing non-national recruitment costs in response to demand.

It could be global, so that you are competing with other players to hire the best units. It seems like this would instantly balance things out to make more kinds of units get into the game.

I imagine it would also be fun! Instead of just recruiting the same units every turn, I would start looking at the current prices this turn and designing new armies. That sounds like fun. ("Hm. For the next few turns I should be able to pick up light cavalry archers for only 5 gold each! I could add a squad of them to the left flank of my Red Army...")

It could be a nice simple algorithm like: every turn in which a unit of type X was recruited somewhere in the world, the price of X goes up by 1 gold. Every turn in which zero units of type X were recruited, the price of X goes down by 1 gold.

It doesn't have to be exactly like that, but it ought to be simple enough that players can understand why the price has moved and have a certain amount of predictability of future prices.
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