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Old October 20th, 2004, 05:45 PM
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Kelan Kelan is offline
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Default Re: Jotunheim: Niefelheim AAR

TURN 6:

Provinces: 2
Treasury: 259
Income: 240
Upkeep: 52
RP Total: 13
Forts: 1
Temples: 1
Max Dom: 6
Converted Prov: 7

Research
Conjuration:
Alteration: 2(+13)
Evocation:
Construction:
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air:
Water: 18 (+3)
Earth:
Astral:
Death: 12 (+2)
Nature:
Blood:

~ There was a battle in (208) Forsen Forest.

Battle Results: There are 28 Militia, 15 Archers, 7 Light Infantry, and 3 Commanders. It looks like my scout was right on with his report of 50 defenders. I figured that Vaklidun and Gotvid would move out to attack at the same time, but Gotvid moved a turn earlier. I guess I figured on turn 2 that Vaklidun would cast BoW and Air Shield and Gotvid would cast BoW and wait until turn 3 to attack and that its movement would be done since it casted at least one spell in round 2, even though he would have had quickness. It seemed that Gotvid attacked turn 2 in the replay.

The battle still went well, however, even though Gotvid charged ahead and fought alone for a couple turns. The archers continued to target my axemen and spearman even though my two main commanders were far ahead of them as the battle went on. In the end I had no losses and Vaklidun and Gotvid escaped without any afflictions and landed in 3rd and 4th in the Hall of Fame. Gotvid got the heroic quickness skill for his reward.

At the start of the battle, Vaklidun’s stats were 198 Hps, 14 Prot, 30 Morale, 19 MR, 4 Enc, 31 Str, 15 Att, 19 Def, and 16 Prec. Not too bad with no equipment after dominion strength is up some. I will try to get him and Gotvid to attack at the same time next battle and not get so far ahead to get surrounded so easily.

Ferdinando’s Footmen were recruited by C’tis
Obscuro the Hidden Master is gone and seems Pythium sent him to an early death.
Gynter Blukraft’s Sonnenkinder is still available, 30 men for 135 gold.

J=Jotunheim, I=Indep.

J 6 (207) Yldemir – Capitol – 100/0 (29750, 222, 80, 438) 25 Def
J 4 (208) Farsen Forest – Forest – 70/11 (7280, 34, 32, 126) 5 Def
I 2 (218) East Farsen Forest – Forest – (50),40,40,60,40 Woodsmen/Woodsman Blowpipes
I 2 (202) High Yldemir – Forest – 40,(40),60,40,30 Barbarians
I 4 (195) Oeversee – Forest – 70,40,(40),30,50 Barbarians
I 3 (212) West Farsen Forest – Forest – (80),(70),30 Barbarians
I 1 (180) Suddeir Down – Plains – (20) Heavy Infantry/Heavy Cavalry
I 0 (183) North Horslund Forest – Forest – (50) Militias/Light Infantries/Archers
I 0 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 0 (205) Aeros River – Mountain
I 0 (166) Horslund Forest – Forest

I set province defense to 5 for my new province. I would like to get it to 10 at least before possible remote province attacks, but should be okay with 5 for a while.

I recruit another Niefel Giant and 1 more Jotun Spearman. I will try to recruit as many giants for my first army before they head off South. Then, I hope to be able to afford some mages for a few turns.

I send Starkader the scout on to (205) and Tunne the scout to (166).

My main army will continue on to (218), another surrounding capitol province. I add Blessing to the end of Gotvid’s script hoping it will synch his attack up with Vaklidun. Hugin takes the newly recruited Jotun Spearman and Niefel Giant and joins the battle in (218).

Angerboda will continue to research Alteration with 13 RPs.
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