Re: Some of my wishes
National units competitive throughout the game
Magic and summons far too rapidly overtakes the value of most national troops. Perhaps allow the building of special nation specific sites at your forts (say with an investment of 500 resources/gold or something) which allow access to the next set of national troops, which would be effective for the mid-game. Ditto for the late game.
Make Lifedrain drain only HP or Fatigue, not both
SCs are a very fun part of the game and good from the standpoint of investing magical resources. But lifedrain in its current form is too powerful in that it practically negates the value of all existing mortal troops.
Rethink population killing dominions
Empires with pop-killing dominions are better than they should be since other nations have less incentive to attack them. Why expend all your troops attacking Ermor and get useless dried up provinces when you could attack Arco and get oodles of gold?
Limited Diplomacy / Messaging
Add a simple diplomacy screen from which you could see/set your peace/nuetral/war status with any other empire. A full grid of all nations would be nice but not required. This screen dovetails with the need for updates to the trade and messaging system b/w empires. Make it clearer what Messages you have sent that round and to which nation. Allow multiple items/gems/provinces/etc to be traded in a set instead of one by one.
Some visual distinction of commanders with magic items/gems
Its silly to have to hunt through all your commanders just to find the one that has the particular magic item or stash of gems that you are looking for.
Waypoints for moving troops from far in the rear to the front
An Intercept order
Trying to guess where an enemy will move on the strategic map is sometimes a fun challenge, but more often just a headache. I think that this might actually be hard to code for the movement system as it stands, but I state it here because it really is needed.
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