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Old October 21st, 2004, 12:37 AM
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Default Re: Some of my wishes

(Options to) tone down SC dominance.

Perhaps increase penalties for being attacked by many at once, to reduce the SC dominance.

Reduce effect of Life Drain.

Partial idea: (Optional?) magic system change where mages need to actually study specific spells, rather than automatically being able to cast any spell their nation has researched.

Allow larger sized armies and larger battlefields. This is not just for spectacle, but to help the requests balancing SC's versus human troops.

Add terrain to battlefields with important effects on combat.

Revise the supplies/disease mechanic, replacing with something which makes more sense (people don't get fatal diseases from fasting for a month), even if the net effect is similar (limiting food-needing troop deployment).

Revise system of retreats, auto-rout, stealth and army-interception so that units that escape combat but would be "auto-eliminated" instead become refugees that can find their way into independent forces, mercenary companies, volunteers, event attacks, etc.

Add non-pretender nations and active independents that try to resist the world being conquered by prentender-led nations.

Change sequence of combat so melee attacks are not at the same time as movement and all one-side before their opponents. When two forces meet, not just one side should get the first attacks, based on where they end their turns, as it presently works.

Develop seduction mechanics so it's not just for succubi and doesn't involve teleportation.

Add an option to play where underwater areas are all or mostly barren.

Add more detailed sailing mechanics.

Game settings options for stronger seasonal effects.

Mod options for tweaking combat system a bit - I'm curious about making to-hit rolls harder and damage rolls less lethal (might help light troops), but it'd be days of modding work with the current system.

Change armor system so there is a hit location and the armor at that location is used, rather than adding all armor to every attack, and giving higher values to torso armor. Most hits would be scored on body or shield, but if you get hit in the head and lack a helmet, it would be a problem, etc.

Deathmatches revised and called something appropriately archaic. Perhaps add duel challenges and have warrior-only and mage-only contests. Don't have the AI's tossing their pretenders into duels to the death.

Graphic option to have dead bodies left on the battlefield rather than vanishing.

PvK
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