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Don't Get Hurt strategy messed up in 1.91???
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October 21st, 2004, 06:15 AM
PvK
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Don\'t Get Hurt strategy messed up in 1.91???
I was running some simulator tests using SE4 1.91 and the strategy of Maximum Firing Range on Primary movment and Secondary set to Don't Get Hurt. In SE4 Versions before 1.91, with ships that had to reload due to slow rate of fire, they would move away during the turns when they couldn't fire. Well, today they seem to just randomly move a square or two.
Is this a fluke, or a new bug in 1.91???
If it's a new bug... wow I'd be rather displeased...
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