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Old October 21st, 2004, 01:26 PM

rylen rylen is offline
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Join Date: Jul 2004
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Default Re: The Dominions 3: \"Wishlist\"

Looking forward to it.

Modding is a great touch. Keep it. (I'm certain the design team is using the same directives when building the core factions. Yes?)

For Pretenders / Summoned critters I'd like "REAL" items. i.e. my Virtue starts with a Flambeau. Being clever, I immediately upgrade him to Faithful or Sword of Sharpness or such. Then I give the Flambeau to someone else.

Rending objects back into gems. Rate of return based on construction level perhaps -- Con 5 means 50% return.

Mercenary replenishment. A surviving merc commander, waiting to hire, will automatically "call allies" up to his units starting capacity. The less units present, the faster they are recruited with different rate for different commanders (It's easier to get more zombies then more knights.) Units that desert are also lured back more quickly.

An always rehire specific merc option. Or a contract expires message.

Changes to hall of fame. I'd like options to exclude pretenders and to make all people on the list visible.

Improved terrain effects in combat. A wider battlefield with some locations only placeable for troops with a certain speed. Think a doubles tennis court w/ only "cavalry" able to use the margins. Or some troops able to enter from the wings during battles -- like WH40Ks flanking reserves.

A "dig in" order which gives the defender a tactical advantage but causes unrest. Could also make it LESS likely to detect sneaking units. (Everyone knows where the army is and they aren't moving around much.)

Improved reporting, especially after sucessful seiges. I'd like to hear:

hero (type x) (name y) died
hero .... (name z) wounded

lost (number) of (type a troop)
fled (number)

lost (number) of (type b troop)


Moveable slots for factions. This means there could be a max n player game w/ more then n factions to choose from. Switches would allow faction vs faction and theme vs diff theme. For instance Ulm vs. Ulm or Ulm vs. Black Forest Ulm.

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Ideas I've had I'm not sure I want.

A market. Works like mercenaries, occasionally offering magic items (including some weak uniques) asking staggering amounts as a starting bid. May take several turns to purchase an item.

Experienced commanders may leave "corpse misc items" that are recovered by victor. Spells can revive these into undead or living Versions working for their new owner. Further spells can make them obedient.


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Rylen
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