View Single Post
  #2  
Old October 21st, 2004, 03:18 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: New \"Cultures.txt\"

I liked how you bumped up the effectiveness of engineers, and they compare well with the merchant. I think, though, you need to reduce the effectiveness of the Berserker. (+10 to ship combat is a huge bonus). Everything else probably needs to be improved to match the effectiveness of these three cultures.

Also, check out the PvK mod (as mentioned in the other thread...) Though the PvK mod uses a balanced, zero-sum approach - all cultures are roughly equal, and worth "zero" points. I forget what values he used exactly, but I think it is mentioned in the mod.

In the Fantasy Empires mod, I used PvK's approach, but made the relative worth of each culture about 500 points, so feel free to check that out too. (if you don't want to download it, lemme know, and I can just post the txt file).

Always nice to see people tweaking the data files! Have fun!
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote