Still a new idea: Magic paths dependent on seasons. If it is spring, they have air, if summer, fire and so on. This would make seasons much more important for that nation and anyone attacking against them.
I think coupling these kind of varying magic picks would go better if you/your enemy wouldn't know if it was static or varying magic pick, so that one wouldn't have to have own plan for every season. Maybe new ability for mystics, or celestial masters.
Just making the mage recruited have the "element of season" would also work, I think. Same could be done for Nature/Astral/Death, so that mages recruited in early/middle/late season would differ from each other.
And making some powerful (holy) units or mages only recruitable during certain season could also work, but that is more of a game-play limit than a thematic tool. I don't have the knowledge or imagination of IW, however!
So, this was my third post to this thread. Is there some kind of a limit?
