View Single Post
  #10  
Old October 21st, 2004, 06:46 PM

Ebonyknight Ebonyknight is offline
Private
 
Join Date: Nov 2000
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Ebonyknight is on a distinguished road
Default Re: Using multiple mods?

Quote:
Are you running SE4 Gold 1.91? Specifically, a Version of B5 Mod that has been made playable in Gold?
Yes, on the malfador mods page it states the Version requirements. I followed them.

Quote:
As stated previously, you will lose the customized changes to quadrants in B5 Mod, such as Hyperspace systems, by just putting the FQM files in there. If you do not mind losing these, that will partially suffice. You will still need the population modifier settings from FQM, located in Settings.txt.
Hyperspace systems are just eye candy. I can do without.

Okay, I will copy the pop mod settings and paste them into the B5 settings.txt.

Quote:
These two files should be used as well. They contain many more formations and strategies than are in B5 Mod, as well as being designed to allow up to 101 ships to work in a formation, rather than the 27 or so that the limited files in B5 Mod allow (as they were designed for SE4 Classic (1.49), which did not allow up to 101 ships in a formation):

DefaultStrategies.txt
Formations.txt

Note that Formations.txt is the file containing formation information for fleets. DefaultStrategies.txt provides many customized fleet strategies for the player to use. These are from Ultimate Strategies Mod.
Okay, thanks. I will try to play with it an let everyone know what happens (for future reference).

Thank you.
Reply With Quote