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Old October 21st, 2004, 07:11 PM
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Kelan Kelan is offline
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Default Re: Jotunheim: Niefelheim AAR

TURN 9:

Provinces: 4
Treasury: 280
Income: 345
Upkeep: 72
RP Total: 20
Forts: 1
Temples: 1
Max Dom: 6
Converted Prov: 10

Research
Conjuration:
Alteration: 3
Evocation:
Construction: (+20)
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air:
Water: 27 (+3)
Earth:
Astral:
Death: 18 (+2)
Nature:
Blood:

~ R’lyeh has made the Starspawn named Yakt Hoob its prophet.
~ There was a battle in High Yldemir.

There are 48 barbarians here, 26 with mauls and 22 with great swords. Both are 9 damage and the barbarians have 12 strength, so this may hurt some. Gotvid waited way too long to attack. I was hoping that while under both quickness he would pass over the 3 (hold) turns in 1 turn, but apparently no matter how quickened a commander is, they will hold a turn for each time listed, which makes sense.

The barbarians were fast and got to my giants first, and without any support from Gotvid or Vaklidun, they chewed up some of my Jotuns in a hurry. As soon as Vaklidun and Gotvid got in there to help, the barbarians soon routed after. Before they ran, they did manage to kill 6 of my Jotun Axemen and the rest of my army did not rout at all. I think I could have prevented the losses, or at least reduced them, if I set my Jotuns back a bit and had Gotvid not hold so many turns.

Ferdinando’s Footmen were now recruited by C’tis.
Shipwreckers were recruited by T’ien Ch’i.

J=Jotunheim, I=Indep., Mg=Marignon

J 6 (207) Yldemir – Capitol – 100/0 (29750, 222, 80, 438) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7280, 34, 32, 126) 5 Def
J 3 (218) East Farsen Forest – Forest – 100/0 (9680, 45, 30, 196) 5 Def
J 3 (202) High Yldemir – Forest – 80/10 (7200, 32, 32, 158) 5 Def
I 6 (195) Oeversee – Plains – 70,40,(40),30,50,50,30,40 Barbarians
I 4 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40 Barbarians
I 3 (180) Suddeir Down – Plains – (20) Heavy Infantry/Heavy Cavalry
I 3 (183) North Horslund Forest – Forest – (50),50 Militias/Light Infantries/Archers
? 0 (216) Frostwater – Mountain – (40) Light Infantry/Militias
? 0 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
I 1 (166) Horslund Forest – Forest – (40) Barbarians
I 1 (165) Tolk – Farm Lands – (80) Crossbowmen/Heavy Cavalry
I 0 (152) South Horslund Forest – Forest – (50) Light Infantry/Heavy Infantry
Mg -1 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50) Militias/Longbowmen/Knights
Mg -1 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
? ? (179) Braegen Marches – Plains
I ? (169) Skeldmarsh – Swamp
I ? (170) Oast Hills – Farm Lands

Fres is my new Jotun Skratti and is 2W, 1N, 2B. I set him to research construction with Angerboda for a total of 20 RPs.

I recruit 6 new Jotun Huskarls w/spears to replace the 6 axemen that just died. I decide to go for the lower resource cost Huskarl so that I can get 6 this turn. They have +1 morale, +1 defense, and –3 protection compared to the Jotun Spearman so they should be close to as effective for how I am using them.

I have Vaklidun, Gotvid, and Freke search for magic sites in (202) while they wait for more support to take on the barbarians in (195) next turn. If I had 6 less Jotuns in this Last battle, things may have not been as well so I decide to wait.

I send Starkader on to (170) to scout some more and have Tunne stay in (152) to see if Marignon has any activity in the area.

Hopefully I will find some Independant scouts soon so that I can recruit some cheap ones to scout more and to bring and hold magic items.
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