Re: The Star Trek Mod - Final Update
I think the mod is simply amazing. Very excellent - best star trek game I have ever played.
Haveing said that, I have a few broad questions about the klingons in the current Version of the mod. I played the just prior Version as the Cardassians, and now am in the Quadrant of COnflict game as the Klingons. It seems the Klingons are a lot less "tweaked" or "flavored" than I expected given my experience as the Cardassians previously.
What I mean is, the Klingons just seem to have "standard" components and weapons, except for the few klingon facilities. The only real flavor in them as far as I know so far is the "warrior" tech and that's not standard part of the Klingons.
For example, the Cardassians had a whole bunch of "cardassian mounts" - but I have not yet seen any in the klingons.
Also, are there some specific Klingon weapons that appear later? All I have to play with so far are phasers and the standard torpedo weapon family - and even with massive mounts, standard phasers now do a lot less damage than they did previously it seems. Whatever happened to disruptors?
Admittedly, I'm not yet into the late tech of the Klingons, but I find that I am definitely concentrating on getting my Warrior tech maxed out rather than my Klingon tech, simply because it seems to give me more of a payoff.
Am I just confused? Maybe I need to just dig deeper into the Klingon Ship COnsrtuction techs, or some of the other Klingon racial tech trees?
Thanks for a great mod!
Alarik
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