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Old October 22nd, 2004, 08:07 PM
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Kelan Kelan is offline
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Default Re: Jotunheim: Niefelheim AAR

TURN 11:

Provinces: 5
Treasury: 369
Income: 410
Upkeep: 99
RP Total: 27
Forts: 1
Temples: 1
Max Dom: 6
Converted Prov: 11

Research
Conjuration:
Alteration: 3
Evocation:
Construction: 1 (+27)
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 2 (+1)
Water: 35 (+4)
Earth:
Astral:
Death: 24 (+3)
Nature:
Blood:

~ Hugin was struck by an arrow again and survived.
~ There was a battle in Oeversee (195).

There are 2 barbarian chiefs, 20 barbarians with mauls, and 29 barbarians with great swords. My army timing works well and all move together except for Gotvid, which went a turn too early. I will add one more (hold) to his script for the next battle. Upon charging, though, Vaklidun gets stuck behind the spearmen and does nothing for 2 turns. I think perhaps the wolves got in his way and that caused him to veer more to the center of the battlefield. I end up routing the barbarians and taking the province, but not before I lose 2 Jotuns and have one squad of Jotuns rout and flee.

I check my remaining units and notice that one of my Niefel Giants has lost one eye and has been weakened. At least he didn’t get morale loss, which would be much worse I think.

Upon taking province (195) I notice it has the Arena as a site which gives an extra 15 gold income per turn.

Hector’s Heavy Horsemen were recruited by Marignon.
Black Bone’s Pirates are now available, 25 men for 180 gold.

J=Jotunheim, I=Indep., Mg=Marignon

J 6 (207) Yldemir – Capitol – 100/0 (30350, 213, 155, 414) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7280, 43, 33, 167) 5 Def
J 4 (218) East Farsen Forest – Forest – 100/0 (9780, 52, 30, 185) 5 Def
J 5 (202) High Yldemir – Forest – 100/0 (7250, 29, 32, 158) 5 Def
J 6 (195) Oeversee – Plains – 70/14 (10410, 53, 20, 208) 5 Def
I 4 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60,70 Barbarians
I 5 (180) Suddeir Down – Plains – (20),10 Heavy Infantry/Heavy Cavalry
I 4 (183) North Horslund Forest – Forest – (50),50,30,40 Militias/Light Infantries/Archers
? 0 (216) Frostwater – Mountain – (40) Light Infantry/Militias
? 0 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
I 1 (166) Horslund Forest – Forest – (40) Barbarians
I 1 (165) Tolk – Farm Lands – (80) Crossbowmen/Heavy Cavalry
I 1 (152) South Horslund Forest – Forest – (50),(60),(40) Light Infantry/Heavy Infantry
Mg -1 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50) Militias/Longbowmen/Knights
Mg -2 (141) The Sinking Land – Farm Lands
? ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
I ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
Mg ? (161) Bolfar – Farm Lands
I ? (187) Godsgrave Pass – Mountain
Mg ? (172) Mount Isen – Plains

I notice there are now 20 Heavy Cavalry in (179) and it is probably Hector’s Heavy Horsemen that Marignon has just hired. I set the defense to 5 in my newly acquired province (195).

Alf is the Jotun Skratti that appears and has 2W, 3B. Excellent! This is what I was hoping for as I don’t recall it being easy to get +1B without having at least 3B already.

This turn I recruit another Gygja for research and forging and 3 Jotun Spearmen.

I send Hugin back to my capitol to pick up the 6 Jotun Spearmen that will be there next turn. I send Freke to (202) to pick up the 2 Jotuns that fled there. Vaklidun and Gotvid will search (195) for magic sites while they await reinforcements.

I have Starkader move up to (179) to wait for any advancement by Marignon and have Tunne wait and scout in (152).

My mages in the capitol continue to research construction with 27 total RPs.

I will attach the turn 10 map file to this post.
Attached Images
File Type: jpg 305576-Map 010_01.jpg (294.9 KB, 188 views)
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