Quote:
RedRover said:
#capital—Unit can be built only in capital (yes, I know the standard workaround for this). It would be highly useful not to be bound by that. It’s going to cause compatibility issues down the road.
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I don't want to bash your hopes here, but it isn't quite as easy as this to make a unit Capital only (If only it was it'd probably be implemented). Capital Only units are are tied to the magic sites given to the nation. Until there is a way to modify the magic sites it is impossible to allow capital only troops unless you overwrite a Magic Site Troop (for example, Caelum Temple Guards) with your troop type but it still won't allow you to change the name on the Site. I don't know the likelyhood of Magic Site modding, per say, but I do know that if this were likely to happen it would be *more* likely to happen in Dom3 than Dom2.