Re: Jotunheim: Niefelheim AAR
TURN 12:
Provinces: 5
Treasury: 289
Income: 415
Upkeep: 121
RP Total: 20
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 11
Research
Conjuration:
Alteration: 3
Evocation:
Construction: 2 (+20)
Enchantment:
Thaumaturgy:
Blood Magic:
Gem Income
Fire:
Air: 3 (+1)
Water: 39 (+4)
Earth:
Astral:
Death: 27 (+3)
Nature:
Blood:
~ Construction 2 has been completed.
~ Gotvid cannot find any magic sites in Oeversee (195).
~ Vaklidun cannot find any magic sites in Oeversee (195).
Black Bones Pirates were recruited by Mictlan.
The Archers in White are now available, Sanne commands 20 men for 100 gold.
J=Jotunheim, I=Indep., Mg=Marignon
J 6 (207) Yldemir Capitol 100/0 (30350, 213, 155, 414) 25 Def
J 6 (208) Farsen Forest Forest 100/0 (7280, 43, 33, 167) 5 Def
J 4 (218) East Farsen Forest Forest 100/0 (9780, 52, 30, 185) 5 Def
J 5 (202) High Yldemir Forest 100/0 (7250, 29, 32, 158) 5 Def
J 6 (195) Oeversee Plains 90/3 (10410, 53, 20, 208) 5 Def
I 4 (212) West Farsen Forest Forest (80),(70),30,60,60,40,60,70,90 Barbarians
I 5 (180) Suddeir Down Plains (20),10,30 Heavy Infantry/Heavy Cavalry
I 5 (183) North Horslund Forest Forest (50),50,30,40,70 Militias/Light Infantries/Archers
? 0 (216) Frostwater Mountain (40) Light Infantry/Militias
I 0 (205) Aeros River Mountain (30) Militias/Archers/Heavy Infantry
I 2 (166) Horslund Forest Forest (40) Barbarians
I 2 (165) Tolk Farm Lands (80) Crossbowmen/Heavy Cavalry
I 1 (152) South Horslund Forest Forest (50),(60),(40),(40) Light Infantry/Heavy Infantry
Mg 0 (146) Vorgunmarsh Swamp
I ? (193) Upper Skelde Farm Lands (50),(50) Militias/Longbowmen/Knights
Mg -1 (141) The Sinking Land Farm Lands
I ? (189) Skelde Henge Plains (20) Tribal Cavalry
Mg ? (179) Braegen Marches Plains
? ? (169) Skeldmarsh Swamp
? ? (170) Oast Hills Farm Lands (9) Heavy Infantry
? ? (153) Golana Swamp
? ? (161) Bolfar Farm Lands
? ? (187) Godsgrave Pass Mountain
? ? (172) Mount Isen Plains
Sif is the new Gygja that was recruited and has 2D, 2N, 1B. Now I have two mages that can forge Wraith Swords and Rings of Regeneration. I would like to get at least one random Gygja with 1S to help with making pendants of luck and to allow Angerboda to keep researching.
I notice that I can now forge Horror Helmets, Pendants of Luck, and Clams of Pearls. I have 140 total RPs to get to Construction 4 and want to get there as soon as possible, but decide to have two of my Jotun Skratti forge a Clam of Pearls this turn. I will need the pearls to make pendants of luck and can turn them into nature gems to make rings of regen and other nature items in case I dont find any nature sites soon. Once I get enough items made for my army early on, I will research conjuration and try out some new summons like the ice drakes.
This turn I recruit another Gygja for 250 gold.
Hugin picks up the 6 spearmen in my capitol and heads to (195). He will offer support in the attack on the heavy cavalry in (180) if I decide to attack there next turn. Freke picks up the 2 Jotun in (202) and heads to attack (183) along with my main army which moves from (195). Vaklidun now has 9 winter wolves which have built up a bit over the turns. I group them together and tell them to Hold and Attack Rear to see if they are more effective that way.
I have Starkader wait in (179) and Tunne wait in (152).
My extra mages in the capitol continue to research construction with 20 total RPs.
|