TURN 16:
Provinces: 8
Treasury: 466
Income: 583
Upkeep: 158
RP Total: 20
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 13
Research
Conjuration: (+20)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:
Gem Income
Fire:
Air:
7 (+1)
Water:
15 (+4)
Earth:
Astral:
10 (+0/4)
Death:
39 (+3)
Nature:
Blood:
~ Construction 4 has been completed.
~ Alf the Jotun Skratti was struck by an arrow, survived, and was wounded.
~ Marignon has made the High Inquisitor named Charle its prophet.
~ There was a battle in (166) Horslund Forest.
Here there are 2 barbarian chiefs, 19 barbarians with mauls, and 29 barbarians with great swords. When the armies first clash, only 2 barbarians were able to get attacks off. Then, my army countered and was able to get the first attack for the most part and cause some heavy losses. After a couple of rounds, my winter wolves were out on their own at the top with the two barbarian chiefs nearby in front of them. However, instead of charging and taking them out, they flanked to main army of barbarians and ran toward the center. Oh well

. The barbarians only manage one full round of attacks on my army and then rout as I take over the province with no losses. I check my troops again and find I have 2 winter wolves, 1 giant, and 4 jotuns with wounds.
The Archers in White are now employed by Ctis.
Fordo Boggits Elite Warriors were recruited by Tien Chi.
Urgek Beast Brother is now available, 20 men for 30 gold.
J=Jotunheim, I=Indep., Mg=Marignon
J 6 (207) Yldemir Capitol 100/0 (30950, 230, 173, 446) 25 Def
J 6 (208) Farsen Forest Forest 100/0 (7410, 41, 33, 173) 5 Def
J 5 (218) East Farsen Forest Forest 100/0 (9880, 56, 30, 186) 5 Def
J 6 (202) High Yldemir Forest 100/0 (7380, 44, 33, 183) 5 Def
J 6 (195) Oeversee Plains 100/0 (10610, 84, 22, 224) 5 Def
I 4 (212) West Farsen Forest Forest (80),(70),30,60,60,40,60,70,90,40,90,70,50 Barbarians
J 6 (180) Suddeir Down Plains 90/1 (10070, 30, 18, 193) 11 Def
J 6 (183) North Horslund Forest Forest 100/0 (9130, 36, 31, 168) 5 Def
I 2 (216) Frostwater Mountain (40) Light Infantry/Militias
I -1 (205) Aeros River Mountain (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest Forest 70/12 (9050, 35, 31, 167) 5 Def
I 5 (165) Tolk Farm Lands (80),50,90,80 Crossbowmen/Heavy Cavalry
I 3 (152) South Horslund Forest Forest (50),(60),(40),(40),(40),(40),(40),(60) Light Infantry/Heavy Infantry
Mg 1 (146) Vorgunmarsh Swamp
I ? (193) Upper Skelde Farm Lands (50),(50),(50),(30),(50),(30) Militias/Longbowmen/Knights
Mg -1 (141) The Sinking Land Farm Lands
I ? (189) Skelde Henge Plains (20) Tribal Cavalry
Mg ? (179) Braegen Marches Plains
? ? (169) Skeldmarsh Swamp
? ? (170) Oast Hills Farm Lands (9) Heavy Infantry
? ? (153) Golana Swamp
? ? (161) Bolfar Farm Lands
? ? (187) Godsgrave Pass Mountain
? ? (172) Mount Isen Plains
I increase the PD of (180) to 11 and (166) to 5. The Last thing I want right now is a remote attack on (180) while building a castle so I bump that up a bit more.
This turn I recruit one sage in (180) and another Gygja in my capitol (207).
Vaklidun, Gotvid, and Freke move on to province (152) to attack the light and heavy infantry there.
I have one of my Skratti forge another clam of pearls, 2 Gygja forge wraith swords, and my 1S Gygja forges a pendant of luck. The remaining mages research conjuration with a total of 20 RPs.
Tunne will now move on to province (165) since I am now moving in to take the province he is waiting in.
I notice my dominion is staying high in my own provinces, but I still plan to build some temples soon at my borders to keep it that way.