Thread: Best mod's
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Old October 23rd, 2004, 04:05 PM
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Default Re: Best mod\'s

There are not very many... the whole point of a mod is to change the general features.

Ultimate Strategies Mod

Adds numerous new formations and strategies for use, whilst making no changes to technologies, etc. at all.

Fyron's Quadrant Mod

Makes massive changes to the maps of the game, but no changes to the technologies, etc.

Krsqk System Mod

Like FQM, makes changes to the maps but not the technologies.

Devnull Mod

Makes minor changes to technologies and such in the interests of balance and AI useability. Very similar to stock in most ways.

Pirates and Nomads

This mod makes a few semi-radical changes to technologies, but is somewhat similar to stock...
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