Re: Event Idea: Omnicient Entity
I like it! IMO, any way to disrupt plans randomly adds a nice twist to the game. The ruins are a nice way to implement. I've always thought that some ruins should have negatives as well as positives....
Are they possible? --No idea...however I do remember a recent thread where someone stated that events only have 1 ability / action and only 1 event at a time is possible. Maybe you could 'daisy-chain' them?????
[This message has been edited by rdouglass (edited 25 June 2001).]
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