Quote:
Alneyan said:
Weapon damage does not stack for ships or bases (it should stack for fighters, and possibly satellites). So your weapons will effectively do nothing at all; the same would happen with the Crystalline Armour, and special damage, which is either all or nothing.
In other words, if you are firing APBs dealing 140 damage against a Crystalline vessel able to nullify 149 damage, it will do nothing at all. Likewise, using an Ionic Disperser doing 15 damage will not destroy any engine with a damage resistance of 20kt.
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It depends on the damage type and the target composition.
Standard damage against shields or standard armor or components DOES "stack". I.e. it accumulates from hit to hit. The eighth 10-point hit will destroy a component which has a structure of 80, for example. Furthermore, since the damage system picks a component to take damage and only stacks up damage against that component until it is destroyed (or until another weapon or damage type comes into play), one component with a high structure can block several hits in a row, sparing smaller components from getting hit. This is how and why the "Armored Structure" components in Proportions mod work so well as ("leaky") armor.
Hits on crystalline armor don't do _nothing_. They only occur when shields are down, and they put energy back into the shields.
Hits by engine-destroying weapons on engines are one exception, in that they do need to do enough damage to destroy a component, or they won't have any effect.
Another thing to consider is that accumulated damage points are erased at the end of a battle. So if you have a component or unit which took damage but wasn't destroyed, at the end of the battle, that partial damage will be forgotten.
PvK