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Old October 23rd, 2004, 07:48 PM
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Default Re: Does damage carry over?

Quote:
Alneyan said:
Weapon damage does not stack for ships or bases (it should stack for fighters, and possibly satellites). So your weapons will effectively do nothing at all; the same would happen with the Crystalline Armour, and special damage, which is either all or nothing.

In other words, if you are firing APBs dealing 140 damage against a Crystalline vessel able to nullify 149 damage, it will do nothing at all. Likewise, using an Ionic Disperser doing 15 damage will not destroy any engine with a damage resistance of 20kt.
It depends on the damage type and the target composition.

Standard damage against shields or standard armor or components DOES "stack". I.e. it accumulates from hit to hit. The eighth 10-point hit will destroy a component which has a structure of 80, for example. Furthermore, since the damage system picks a component to take damage and only stacks up damage against that component until it is destroyed (or until another weapon or damage type comes into play), one component with a high structure can block several hits in a row, sparing smaller components from getting hit. This is how and why the "Armored Structure" components in Proportions mod work so well as ("leaky") armor.

Hits on crystalline armor don't do _nothing_. They only occur when shields are down, and they put energy back into the shields.

Hits by engine-destroying weapons on engines are one exception, in that they do need to do enough damage to destroy a component, or they won't have any effect.

Another thing to consider is that accumulated damage points are erased at the end of a battle. So if you have a component or unit which took damage but wasn't destroyed, at the end of the battle, that partial damage will be forgotten.

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