Re: Adamant Mod Discussion Thread (0.15.00 Release
Lol, never thought about that.
Ok, its idea time.
I still need suggestions for the repair homunculus and the reformation node. I could do something along the lines of a quicksilver being that can assume whatever shape it needs or I could do a glowing orb that will repair the ship magically, or I could make a spiderlike being that can repair the ship. I could even make a smithy if that sounds interesting. Should the repair homunculus be a smaller Version of the reformation node or something entirely different? Is there something I have not thought of that would be cool looking?
For the apothecary bay I was thinking of a bench with a mortar and pestle and jars and bowls that sort of thing.
For the mirror image I was thinking of three orbs each with image of a the same ship in them.
For the see invisibility I was thinking of a large lens mounted in a bracket.
Any ideas for the combat sensors and multiplex tracking?
Any ideas for any other components are welcome.
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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