View Single Post
  #134  
Old October 24th, 2004, 06:36 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: OT: Narf has gone looney and wants to GM.(Edit

Hey, someone with even more trouble than I with OpenRPG! (Even with my 18 Intelligence, it was quite a long time because I get the thing to work. What? Is it only my character that has 18 Intelligence? A shame)

So, you should download the SDR, as linked below by Narf (http://www.wizards.com/D20/article.asp?x=srd35), and use it to answer your questions regarding the rules. It doesn't lack too much, and should be enough if you don't know much about D&D rules.

As for OpenRPG itself: Fyron wrote a nice help about how to create a character, quoted below.

Quote:

1. In the Game Tree section at the top left corner, expand OpenRPG 1.6.1 (click on the little plus next to it).
2. Expand Templates.
3. Expand Tools.
4. Look for 3rd Edition Character Tool. Double click on it, or right click and select Use. It will add a new item at the top of Game Tree entiled 3rd Edition Character Tool.
5. Right click on this new item and select Design, Or double click on it.
6. Now you can fill out the sheet.
Once you are done, you should see a long form with several tabs. Take a deep breath, and start filling; when you need to throw the dice, you can use OpenRPG itself to do so (in the bottom right corner).

Assuming you have managed to get a character up and running, you should indeed browse servers, and you will see the Looney server when it is up (Jack has taken it down after the session). The room D&D would appear on the right, and it would ask you for the password "cheese". You will then appear as a nameless player, and you should change your nick, as with IRC.

Besides this, you should note you can make a roll for anything by expanding your character sheet, and selecting the item(s) you wish to roll. So, if you want to make an attack roll, you will want to open Combat, Weapons and right-click on your weapon of choice. Likewise, a Wisdom check to make clear all of my rambling above would be done by going to Stats & Abilities, right click on Wisdom.

Narf, do you really need my powers directly in the .xml, or would it be fine with you if I kept them in another node? I believe it would be clearer with the whole augmentation process if they were in their own section, like equipment. And since it has been agreed upon, I will take Mind Thrust as an added bonus; 4-40 damage if I expand my whole mind power at once. An added safety against the standard accidents of adventuring (angry, and hungry, orcs, partners lacking an IFF system, and so needing a lesson, and the like).

Jack, would you have loved to have a pestering Psion gloating at you, while saying she has the solution, but doesn't quite want to share it yet?
Reply With Quote