quote:
Is this system going to be made into a mod, or is this merely a theoretical description left up to the reader to implement?
This system will be implemented in
P&N v2. The BattleMoon shipsize described will have a maximum of 1 movement, and should require 30 engines for 1MP, with the option of 6 "backup" engines before the engine limit is hit.
Old Possum:
I was planning on trying the AI out with a minimum engines of 6, desired engines = 36 (max). I would hope that this would give the ships basic movement, then fill in whatever space is left over.
At the very least, would have a new design plan for each hull size.