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Old October 24th, 2004, 02:22 PM

RedRover RedRover is offline
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Default Re: Mod: Grey Elf Mod

Thanks all for the kind words.

Duncanish:

On the Glitch: I should clarify. Normally, when you go into a unit screen and left-click a unit value, it will give a current value and an original value. For example, an original Encumbrance of 3 might be modified to 5 by armor. The unit screen shows a 5, and the left-click shows a current value of 5, and the original value of 3.

However, the unit screen Precision value for the Grey Elf Archer, for example, shows an 11 (the original value). The left-click shows a current value of 11 and an original value of 11. But the +1 from the composite bow should have increased the current value to 12. So, in play, is the computer using a value of 11 or 12?
Is it not reading the Precision increase for the weapon, or just not reporting it?

Endoperez:
Thanks very much for the reminder on #coldprot. I had been using #clearspec to get rid of the cold resistance, but that also wipes out the other specials.

I’ve put together a real Frankstein collection of lifted graphics (mostly Crusader and Empire) to cobble together an alpha test Version. Since I don’t have access to the original Caelum graphics, I’ve been sliding by just not changing them for the Winged Elves. But Caelum uses the same graphic for the Light Infantry and Scout, so anything I plug into the Light Infantry slot is going to look like a Winged Elf.

I also haven’t figured out a way to set either a null graphic or null stats yet, I’m just making up crude work-arounds as I need them.

I seem to be bound by the exact number of leaders and troop units that the original nation had. So far I have been unable to add new units or commanders to the recruitment screen or take off ones I don’t want. If I can’t work around this soon, I’m thinking I’ll have to recut the unit mix and rebalance things.

Modding Manual Glitch! The listed command for assigning magic paths is #magicpath. This does not work. The command #magicskill does work. Bugthread notified.
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