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Old October 24th, 2004, 05:19 PM
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Default Re: Newbe-how depoy Robos, Mines, etc...

Quote:
albireo said:
I saw the new line above Maintenance, but noticed the number was going DOWN rather than UP and thought that it wasn't related somehow. My ship sits in an astroid field each turn but mining the number gets less. I was thinking the mining number would get bigger until it "filled" the ship? (or until the cargo bays were full??) and I had to shuttle it back and forth to my world?
The resources mined are automatically transported instantly to your empire's storage each turn. The number shown there is how much is being mined in that one turn, and it goes down because remote mining reduces the value of the asteroid field being mined.

Quote:
albireo said:
I could see that I'm using cargo to transfer a population and in addition actually got ONE mine transferred in orbit around a planet, but figured I was doing something wrong since it went into the "cargo" section in the planetary screen.
A mine in cargo is just a mine that hasn't been launched yet. You have to give the ship or planet an order to launch the mines before you'll have a minefield.

Quote:
albireo said:
Also, I wondered if I had to go get more mines each time to plant more... (how do I tell my planet to make more?? or less??)
Yes, you do. Each mine launched is removed from cargo. When you run out of mines in cargo, you can't launch any more until you build or load more of them. When you click to add a mine to a construction queue, a small window should pop up for selecting how many mines to build at once.

Quote:
albireo said:
Even more confusing for me is loading the mines to start with. I discovered that you have to "make" the mines on a planet - I see only one mine in the place under the population icon in my planet screen - how do I get more mines to load up? How many mines can I fit on a ship? As you can see I'm pretty lost about this...
I'm not sure exactly which place you're talking about, so I'll explain every possibility I can think of. In the planet detail screen (what you see when you click on a planet in the system view), a picture of a mine right below the planet's picture indicates that the planet has at least one mine in cargo. There is no difference there whether you have 1 mine or 100 mines. If you click on the cargo tab, one of the squares in the grid should show a picture of a mine. How many mines you have is indicated by a number in the bottom right corner of this square. How many mines a ship or planet can hold is determined by the cargo capacity of the ship or planet and the size of the mines. A ship with 100 kT of cargo space can hold 10 small mines, which are 10 kT each.

Quote:
albireo said:
Along the same lines, I see my weapons platform in the "cargo" section of my planet (along with the mines) which led me to believe that I should transfer it somehow to a large ship and tow it to another planet??
The cargo section of a planet is exactly where weapon platforms are supposed to be. That is the only place where they have any effect. When a planet is involved in combat, it will be able to use all of the weapons of any weapon platforms that it has in cargo. You could load weapon platforms onto a ship with enough cargo space, but they wouldn't do anything but take up space until you dropped them off on a planet again.

Quote:
albireo said:
When I try making a ship to deploy mines I build the ship and put how many cargos per mines? I discovered that I had to have a cargo container (or storage??) or else I the ship wouldn't have mines on it...
It depends on how many mines you want the ship to carry and how quickly you want it to launch them. In the stock game, a mine layer I provides 20 kT of cargo space in addition to its mine launching ability, enough for 2 small mines or 1 large mine. A cargo bay I provides 150 kT cargo space, enough for 15 small, 10 medium, or 7 1/2 large mines, but does not increase the number of mines the ship can launch each turn.
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