Re: Making a (Much smaller than the Last one) mod
Possible. It's just, they don't really seem like intelligence projects to me, more like a lottery.
One thing I may do is design covert stealth ships with various abilities and weaponry, so if you want to know what is in a system, you have to sneak a covert ship past there detection covert ships. These ships would have a large defence bonus, so if you want to destroy a depot on a planet, you have a chance of getting a covert ship in close enough. Such an idea would have problems, though, and the'd have to be worked out first.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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