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Old October 26th, 2004, 03:49 AM
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Arralen Arralen is offline
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Default Me AI beats your AI !!

I finally managed to test my AI troop building algorithm in a test game through to turn 18. I chose this turn as a preliminary goal, as I have a second game where I handed the very same setup to the AI in turn 1:

Machaka
Scorpionking
Fire 4, Earth 4
Order 3, prod 2, Heat 2, Growth 1, Magic 1
DOM 6
Fort. City

Choosing Machaka had the added advantage, that I don't have a clue how to play them, so pretending to be a dumb AI that follows it's script wasn't all that hard. (Learned something about Machaka in the process, I hope)

Game Setup

Map Aran

7 Difficult AI
(Abysia, Pythium, C'tis, Pangaea,
Vanheim, Jotunheim, R'leyh)

Start. prov. 1
Indies 7
Special Site 40
Richness normal
Random common
HoF 15
Magic Research difficult

additional "rules"
- will move out the Pretender as soons as he yields less than 50% of the research.
- will send group of mages for sitesearching (one per path), if they yield less than 50% of research, but not before I see the AI searching for sites
- Army commanders will seach if army waits 1 turn for
reinforments
- will not hire mercs unless more than 50% of them a hired by the AI
- expansion towards enemy dominion/capital to cut of enemy expansion (as the AI commonly does)
- Tax will be set to (100-RoundUp(Unrest*2))%


TURN 1 #####################################



Situation:
Pop 29910:Ress95:Gold400

Actions:
Scorpionking researches (11pts)
Research set to Enchantment (Fire Shield, Skeleton)
Army set to patrol
Tax set to 130%

Moves:
none

Building:
Voice of the Lord (1a) - Priest3 - will become prophet next

turn
3 spider knights (1h)
10 Machakan Archers (5a)
Attached Images
File Type: png 306651-turn1.png (141.0 KB, 162 views)
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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