TURN 5 #####################################
Situation:
Battle won, losses: 4 Machaka Warriors
Pop(Home)29050:Ress139:gold219:Unrest10
Jotunheim has drawn back from the border, leaving only 3 units behind.
Enchantment-1 complete
Actions:
Tax set to 90%
All Mages => Research
Research => 100% Conj (Vinemen, Scorpion, Serpents, Dark
knowledge)
ArmyOne continues (but where would the AI go? Chose the seemingly easiest target that had red candle as well)
ArmyTwo still assembling
Moves:
ArmyOne to Yellow Mountains(59)[50 Militia, Li, Archers]
Building:
*Machaka
Ear of the Lord (as Scout per 1f)
2 Spider Knights (1h)
3 Machaka Hoplites (1i)
============================================
Comments:
Had to change (5) so that Javelinist and other skrimish troops are build at all. But they are needed in limited numbers, as numbers of heavy troops are too low in the beginning. I hope the availability of more ressource and recruitment places will keep their numbers in check, as they are fairly low on the building list
Running the first 5 turns at 130% Tax fixed should be easy to do and will give the AI a faster start.
Slight problem: If multiple troops fit a "class" (ressource-wise), but only building one type of them would fit the condition, the build routine should choose only that troop.