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Old October 26th, 2004, 03:55 AM
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Arralen Arralen is offline
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Default Re: Me AI beats your AI !!

TURN 5 #####################################



Situation:
Battle won, losses: 4 Machaka Warriors
Pop(Home)29050:Ress139:gold219:Unrest10
Jotunheim has drawn back from the border, leaving only 3 units behind.
Enchantment-1 complete

Actions:
Tax set to 90%
All Mages => Research
Research => 100% Conj (Vinemen, Scorpion, Serpents, Dark
knowledge)
ArmyOne continues (but where would the AI go? Chose the seemingly easiest target that had red candle as well)
ArmyTwo still assembling

Moves:
ArmyOne to Yellow Mountains(59)[50 Militia, Li, Archers]

Building:
*Machaka
Ear of the Lord (as Scout per 1f)
2 Spider Knights (1h)
3 Machaka Hoplites (1i)
============================================
Comments:
Had to change (5) so that Javelinist and other skrimish troops are build at all. But they are needed in limited numbers, as numbers of heavy troops are too low in the beginning. I hope the availability of more ressource and recruitment places will keep their numbers in check, as they are fairly low on the building list

Running the first 5 turns at 130% Tax fixed should be easy to do and will give the AI a faster start.

Slight problem: If multiple troops fit a "class" (ressource-wise), but only building one type of them would fit the condition, the build routine should choose only that troop.
Attached Images
File Type: png 306654-turn5.png (162.1 KB, 140 views)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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