Re: Space Empires IV - Board Game!
Go ahead!
One simple variation:
- Use 1d10 for the to-hit rolls. This reduces the effect of ECM/CS and hull bonuses.
Or, 2d6... which gives a different curve, in which small modifiers help more than in the 1d10 case.
EDIT:
I've attached a dice grapher program. Set the number of dice, and the number of sides with the scrollbars, and it generates a nice colourful bar graph showing you what chance you have to beat the other player or tie.
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Things you want:
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