This is an excellent thread and I fully agree with the original 19 points mentioned.
I agree with some of the points raised by Taqwus, though they are less essential to me.
FRom taqwus list, the one that has bugged me a lot too is not ebing able to filter the colonies list for rock/gas/ice planets. e.g. when I have conquered a race and want to find out if I have any domed colonies nearby that could benefit from a population move due to different atmospheres.
quote:
Originally posted by Taqwus:
Interface thread. Must... post...
- When a build queue is exhausted, indicate this in the build completion so I don't have to check manually every turn for idle queues.
My solution to this: I have the build window (f7 key) sorted first on number of facilities built, then on whether or not its constructing something something. That way, I spend 5 minutes max (in large map) hitting F7 and seeing where I should issue build orders. All the colonies that are already building are at the bottom of the list and the ones that are not building and have facility slots left are at the top. However, as my empire grows, even this method becomes cumbersome, and I'd like to be able to filter out colonies that are not building (cause they are full) that currently still show up in the list cause they have a shipyard.