Thread: Routing bug
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Old October 27th, 2004, 10:18 PM

Wyxard Wyxard is offline
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Default Re: Routing bug

the latter times it happened, I may or may not have been running exactly the same Version, but the first and maybe second time were early in the game, so I assume it was the same. besides, this still should account for the GROSS descrepancy between results, in the film I kicked ***, and killed a lot of his leaders, with most of mine surviving, and in the message, it said all but one of my leaders died, and he lost only 2 of 20+.
Plus I disagree that the message is the correct one and the film is wrong, (although I admit I may be a little biased) since I watched the battle unfold, and saw weak theugs die as they had bladewinds rain down on them,and I cannot believe the actual battle results would be that dramatically different in that most of them survived. Plus watching the film, you get a since of each die role being made, each hit being calculated, and see the men slowly lose hit points as they are hit, It follows logically how the code is set up. I beleive somehow the results may be calculated, the film generated, and then the results switched when sent to the message board and to the main code/program, which misrepresents them in the main game. (I hope someone can check this hypothesis)
Again, watching the battles, they all play out logically, then the results are way, way off in the other direction.

Any insights appreciated, as I ended up going AI, since I cannot see the fun in playing after spending so much time and resources raisng such a large army with lots of expensive leaders(gems and cash) and lots of large summoned creatures, only to have them decimated by a bug, then watching the enemy move closer to your now unprotected border.
Wyxard
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