Thread: Routing bug
View Single Post
  #6  
Old October 28th, 2004, 12:55 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Routing bug

Quote:
Wyxard said:
Plus watching the film, you get a since of each die role being made, each hit being calculated, and see the men slowly lose hit points as they are hit, It follows logically how the code is set up.
A single die roll that happens diffferently on your computer from the host is all that it takes to cause the rest of the battle to be widely different.

Quote:
I beleive somehow the results may be calculated, the film generated, and then the results switched when sent to the message board and to the main code/program, which misrepresents them in the main game.
The results are calculated by the host. It saves the seed to the random number generator at the beginning of the battle. The replay then takes this seed, and runs an identical algorithm to get the same results.

Quote:
Any insights appreciated, as I ended up going AI, since I cannot see the fun in playing after spending so much time and resources raisng such a large army with lots of expensive leaders(gems and cash) and lots of large summoned creatures, only to have them decimated by a bug, then watching the enemy move closer to your now unprotected border.
It's not a bug, you just got unlucky.
Reply With Quote