View Single Post
  #79  
Old October 28th, 2004, 01:43 AM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: New Adamant Mod Game with RPG required.

Oct 28, 2004 12:41:24 AM EDT (Posted by brianeyci): Let the game begin.

Make sure to download the ships sets and extract to the Adamant 15.00/Pictures/Races directory, and make sure to get the Adamant 15.02 patch. The link to the patch isn't up on Fyron's website yet, only on the Shrapnel Games forum thread. The thread's url is in the description of the game.

First thing you'll notice is that you have three starting planets. I chose three because I didn't want too slow of a start because of the space monsters, and ten planets seemed too much.

As well, you are able to view the scores of all other space monster races. The house rule for this game is that at least for the first 80 turns, any encounter with a human player should result in a Trade + Research alliance. Partnerships are your choice. That should be enough time to eliminate the monsters, and we'll see if we want to continue after that. Also, a house rule is no peace with monsters. I have heard of errors where the monsters offer partnership treaties. None of that please. You have to be either in a state of War, or none treaty with the monsters. They are invading the galaxy after all.

Roleplay is in game. If you need to contact other races, you can do it through the forum, because you maintain contact through your plantir.

Brian
Reply With Quote