Thread: Routing bug
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Old October 28th, 2004, 11:29 AM

alexti alexti is offline
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Default Re: Routing bug

Quote:
Wyxard said:
I was still running 2.12 as I didn't recieve an in game message or see one here that it had upgraded to 2.14
(above, when switched to 48 hours, he questions whether we upgraded)
so I guess this could result in the discrepancy, although my question now is, if I had the correct Version, would I have won on the main computer as well? ie did I see a valid film of how it should have basically panned out since my computer had all the data concerning the armies on both sides and somehow with the different Versions, my armies data was sent to the host incorrectly, so it ran the battle with erroneous data on my army, or would the patch have swung the battle completely the other way? and I think former is probably correct, since it is hard to see how I could have won one by so much and lost the other by so much.
so I guess I got screwed by not having the same Version running (since noone said anything)
2.12 and 2.14 have compatible turn files, so the only problem that arise from mixing them is that you won't see battle replays correctly. The results you see are correct according to the rules of the server Version. So if you have burning pearl on your commander, your 2.12 client will show he has 100% fire resistance, but in the battle on the server he will only have 50% resistance according to the server rules. Random number can also fall differently and affect results of the battle.

Btw, if you still have that turn, you can view it with 2.14 client and see what happened in the battle on the server.

Typically, there're few elements which are sensitive to randomness. For example, if you have mage scripted to antimagic, you may lose the battle if enemy flier's reach and kill him before he casts. If the random numbers fall differently and the mage survives, the battle can go completely differently.
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