Re: Fleet orders vs ship orders
OK, I've done the following now:
(all tests: Side 1, Fleet of 5 Meson escorts, 1 colony ship)
First set: colony ship unarmed. No matter WHAT I select- ships do/don't break, colony ships do/don't break, and no matter the target, the colony ship runs to the upper corner. In fact, any ship without a weapon breaks formation regardless.
EDIT: A ship WITH a weapon will break formation. I haven't bee able to get anything out of this in the sim so far though, other than these two.
Phoenix-D
[This message has been edited by Phoenix-D (edited 28 June 2001).]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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