Re: abysia strategies
The biggest error I see when people first try to make Abysia playing (well actually its the first mistake I see when people try to make ANY nation worth playing) is ignoring obvious major central concepts to the nation. I didnt see it specifically mentioned in what you had so you might already be beyond this point but I want to mention it for newbie lurkers.
Abysia LIKES heat. Yes I see you took heat-3 scale but thats not what I mean. I mean keeping an eye on your dominion and making use of it. If you have trouble taking a province and have multiple choices which one to hit next then take note of how your dominion is doing there. Hit the province which is most affected by your monions heat scale and you will gain bonuses while the enemy usually gets minuses. Most of the nations have some sort of scale benefit but people want to play forward of their dominion or not make an effort to push their dominion forward to play under the benefits of their god.
If I remember correctly heat causes fatigue? There are many strategies mentioned which use fatigue to overcome SuperCOmbatants or Pretenders. Keep it in mind.
Also, another obvious one for any new people trying Abysia. One reason that Abysia tends to NOT be a good starting race for new players is that *&$%*&@#$ heat aura. Its easier to do well with Abysia when you have experience in formations, or you are the type of player who is into managing formations heavily. If you arent that type of person then Abysia will quickly go on your C list.
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