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Old October 31st, 2004, 07:51 PM

alexti alexti is offline
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Default Re: abysia strategies

Quote:
Caseus said:
For me, single player IS the game.

In multiplayer you have to contend with cheaters.
It doesn't seem there are cheaters left since Norfleet quitted.

Quote:
Caseus said:
You have to contend with people exploiting loopholes in the game system to do things the designers never intended. The actual fun parts of the game -- the huge variety of spells, magic items, and units -- are lost in the intense competitiveness of multiplayer. "You can't do X, that doesn't work in multiplayer!"

No, X works, but only in right circumstances. The fun of MP is to figure out which X will work in the current situation. Concerning the loopholes, there aren't many, and they are not significant, at Last significant ones got patched. But of course in the game of such complexity, no known loopholes doesn't mean that they don't exist.

Quote:
Caseus said:
I suspect it's far worse than that. I suspect that in multiplayer, your race is merely a chassis for getting out the Big Summons. The incredibly diversity of races and units is virtually meaningless compared to the power of Ice Devils, Air Queens, etc.

Ice Devils, Air Queens etc are not particularly strong in MP. In SP they look strong just because AI doesn't know how to deal with them. Against human players, those ID and AQs will be dying left and right. It's true there's a period in the early game when you can safely raid many nations with ID or AQ, but that period doesn't Last long. After that they become just super-commanders (as opposite to super-combatants) who need a strong army to achieve anything.

The nation still makes a difference until the very end. Mostly due to the mages, national troops still remain useful though. Something has to make numbers in your army. At that stage distinction between most of national troops become minimal, however some nations (R'lyeh, Caelum, C'tis) still have national troops that can play distinctive role on the battlefield.
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