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Old November 1st, 2004, 12:37 AM
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Graeme Dice Graeme Dice is offline
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Default Re: abysia strategies

Quote:
Cohen said:
Well explain me so how to do well with Abysya.
Fire-9 moloch. Order 3, Prod 3, heat 3, misfortune 3, magic 2, dominion 7, castle. Alchemize your fire gems, recruit an Anathemant Dragon and as many lava warriors as you can afford. Send them out to a weak province on the next turn. Set the dragon and the Moloch to cast flare. Research evocation 1 for fire darts. Continue to purchase lava warriors and use them to conquer territory and hopefully kill a neighbour off in the very early game.

Then either research construction to 6 or blood to 6. Summon the archedvils. Buy warlocks until you get one with water 1. Have him build a water bracelet and trade for a robe of the sea. Put them on the water warlock and summon icedevils if they are still around. Buy warlocks until you get one with air 1 to make flying boots for the icedevils if you have them. Use your gems to equip your summoned commanders. Trade for a dwarven hammer, then build soul contracts. Put decent equipment on your devil commanders from horde from hell.

Try and kill Pangaea's pretender early so that you can force him to be your ally and supply you with fever fetishes in exchange for fire gems and lightless lanterns. Use your fire gem income to both power your economy and kill opposing armies with artillery spells.

Research evocations and use your Moloch as a combination battlefield caster/supercombatant.

There's all kinds of things to do with Abysia, and they are great for brute force power strategies. Plus, they are nearly immune to overland artillery magic. Flames from the sky does them no damage, and murdering winter kills virtually nobody.
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