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Caseus said:
What about the part where I said:
The actual fun parts of the game -- the huge variety of spells, magic items, and units -- are lost in the intense competitiveness of multiplayer. "You can't do X, that doesn't work in multiplayer!"
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You need to specify what you mean by X. I've written earlier that for particular units/spells/item there's a use in MP, but most of them are useful only in specific circumstances.
If you understand X as: "summon all Ice/Arch Devils, Air and Water Queens etc" it won't work. If you can use some strategy, others can use it too, so only strategies that can be executed concurrently are possible. Or let's say reliable.
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Caseus said:
Am I wrong about that? Is Dominions 2 multiplayer free of rabidly aggressive, hypercompetitive players who destroy any semblance of fun in the game?
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That depends how you define fun. If you have fun only if you're winning, then MP is not for you. Most people here lose much more often than win. And in the beginning you'll probably be losing every time. To me it's more fun to play with aggressive and competitive players, the game progresses faster, and they force me to invent new strategies by attacking before I'm ready for my favourite plan. Also, passive games tend to involve much more micromanagement.
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Caseus said:
Do you have to use only certain key strategies or you might as well not play? Your own Posts seem to indicate this is the case.
So tell me about me being wrong, please?
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There're some key parts of the strategy that repeat itself in most games: conquer indies fast, minimize your losses, try to conquer your neighbour with minimal losses, use the diplomacy to buy magic items you don't have access to otherwise etc.
But the details of implementation widely vary. From nation to nation and from player to player. To some extent, from map to map too.
And diplomacy can change game quite a lot too.