Re: Water Magic
Curse of Atlantis: Overpowered. Let's target the capital of Arcoscephale. Now thay can no longer build Astrologers. Now let's target the capital of Mictlan. Let's hoard 200 water gems to cut the isthmus so the reinforcements from the north can't reach the south. And so forth.
Give it only 40% chance of success at each casting and it will still be too powerful in my opinion. Make it 50% success +5%/dominion point or 100% -10%/opponent dominion would be better. Destroying three provinces in order to destroy the capital of one nation is way too powerful to succeed automatically.
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