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Old November 2nd, 2004, 05:44 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
Imperator Fyron said:
If the attack bases and attack ships move out, then back to the HW next turn, they are indeed running out of supplies too quickly.
I owe you big time for your help in figuring this one out Fyron. Thank you very very much.

Quote:
Star Trek Mod v1.8.5 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1. Changed Fixed error in Laser Mount. Laser Mount now works with Laser.
2. Changed Increased tonnage of Warp Nacelles I - V and Organic Nacelles I - V to 500
3. Changed Increased tonnage structure of Warp Nacelles I - V and Organic Nacelles I - V to 250
4. Fixed Error in Adv GR Torpedo Weapons. No longer visable at start of game.
5. Changed Ai Design Creation file. Most AI designs will now use two Impusle Engines.
6. Changed Increased storage ability by 100 for all Warp Cores.
7. Changed Added requirment of Borg Technology to Borg Neural Net
8. Changed Discription for Unlucky racial trait. Now lists disadvantage.
9. Changed Discription for Very Unlucky racial trait. Now lists disadvantage.
10. Changed Infantry Tonnage from 5 to 4.
11. Changed Reset supply useage for many components (Set to high AI will not explore) Thank you FYRON.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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